sections Evidence of recent violence can be seen here and throughout the facility. It was not enough to deter the nightkin, who punched through the defenses leaving dead Brotherhood members in their wake and letting the feral ghouls, normally kept bottled up below the facility, wander out into the open and towards Novac. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave…. Either pick the lock or, if you have Davison’s key, you’ll automatically use that. Preparing breadcrumbs… Search. Now when sending companions back to the lucky 38, they go back to the Repconn suite. Turn left when you enter and there will be another door right in front of you. Exit to the viewing platform. Reach the rocket and head north up some stairs, stopping to loot three Ammo Boxes and a Dead Ghoul behind some sandbags along the way. Continue north past this doorway and follow the hallway as it turns west and heads downstairs. Either way, they should be out of your way, which means it’s time to return to Jason Bright. The transition door to the Primm casino tends to die too, along with the Ranger station near Novac. Exploring all of the basement! The area contains a reinforced checkpoint that was used to clear visitors and employees before the Great War. Antler is the brahmin skull perched on top of the coffee machine on the table before him. The control room contains a workbench and a ladder that leads to the manhole near the swamp outside REPCONN, providing direct access to the underground. I don't have the key. I, for one, want to see a remaster across all platforms. Ultimately, a new overlord of the Mojave will be crowned… but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas… or yourself? The location consists of the remains of the pre-War REPCONN (Rocket Engineering Production Company of Nevada) Aerospace test plant, along with its landmark rocket launch dome. Head to the south-western corner of the room and loot a dead Nightkin, the proceed up a ramp and through a doorway to the west. The Mutant will not react kindly to continued questions along those lines. The door behind Davison's back leads to another room with a console that opens the passageway into tunnels that connect the facility to the launch dome. A large number of microfusion cells and electron charge packs may be found on the dead Bright Brotherhood followers. The roundabout with the rocket statue stands directly in front of the two main staircases leading into the building, with the road branching off further into the west, towards a now collapsed tunnel, and to the east, towards reservoirs of fuel and other materials used in REPCONN's research. 5. ... 000E5A88 - RepconnHQ03 - REPCONN Office Top Floor 00130C7C - NiptonTownHallInterior - Town Hall First Floor 000E6AFA - AerotechOfficeInterior02 - Aerotech Suite 200 Head back down to the REPCONN Facility level, descend the metal stairs and reach the ground floor of the factory room. You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. Vassago Rain. DavisonNightkinsFeral ghoulsBrahmin Radroach When the company was acquired by RobCo, its proprietary plasma propulsion system was repurposed as a weapon. Go to Gibson's Salvage Yard (just a few steps north of Novac) and buy the rocket parts. Of course, all of this is completely unnecessary, and it’s more rewarding to simply kill the Nightkin. Next to the entrance to the assembly hall is the entrance to the basement, where the nightkin are found. He’s more sensible than the other Ghouls here, although his reasons for remaining with Bright and his followers are more… carnal… than anything else. Harland's room consists of a large room where he stands on a catwalk. 000e5a84 RepconHQ01 REPCONN Office Main Floor. (7) (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. As nightkin struggle to cope with being exposed whenever they're not cloaked by one of these devices, this was an Antlersend to the nightkin. Lately there's been talk of ghouls up that way, but I can't rightly say whether it's so or not. (8) Report to Jason Bright that the Nightkin are gone. Activate the intercom near a locked door then proceed through it to reach the REPCONN Labs. An ideal chronological order of events walkthrough that will take you through the entire Mojave. Remove ads and unlock special features, Exploring the Mojave: From Goodsprings to Primm, Exploring the Mojave: From Primm to the Mojave Outpost, New California Republic Correctional Facility, Exploring the Mojave: The South-Eastern Mojave, Exploring the Mojave: From Nipton to Novac (Part 1), Exploring the Mojave: Exploring Around Searchlight, Exploring the Mojave: From Nipton to Novac (Part 2), Exploring the Mojave: From HELIOS One to the 188 Trading Post, Exploring the Mojave: From the 188 Trading Post to REPCONN Headquarters, Exploring the Mojave: To Nellis Air Force Base, Exploring the Mojave: From Westside to Jacobstown, Finishing the Outskirts and Claiming the Remnants Power Armor, Bitter Springs and the North-Eastern Mojave, The House Always Wins, Continued (Part 1), The House Always Wins, Continued (Part 2), The Mojave Outpost, Nipton, and the NCRCF, Searchlight, Novac, and the REPCONN Test Site, HELIOS One, the 188 Trading Post, and Boulder City, Cass, Camp McCarran, and the Crimson Caravan, Companion Quests, the Great Khans, and the Powder Gangers, Cottonwood Cove, Jacobstown and the New Vegas Outskirts, Camp Forlorn Hope, Bitter Springs, Nelson and Camp McCarran, For sending the Ghouls to the Great Beyond. They’ve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesar’s Legion - have been organized under the guise of ancient Rome. If the control room is accessed before Haversam is spoken to in person, interacting with the intercom will result in the Courier asking "what's with the rockets" to which Haversam will get agitated and try to redirect the player character back to meet with Jason Bright once more. After you let him know he’ll vacate his position and make a run for it, allowing you to explore the room. Return to Harland and tell him the news, which he doesn’t really care to hear the details of. There are also several Dead Ghouls lying around with Energy Weapons, ammo and Bright Brotherhood Robes on them, which are well worth looting. The room across the hallways to the east is less interesting, but there’s still a First Aid Box to loot. REPCONN HQ shipping room alarm? Come Fly With Me If you reach the Nightkin leader, Davison, you can work for him to resolve matters peacefully (left). After you loot the closet return to the hallway and head north. Go in the main entrance to the building. Maps From the entrance head south down some stairs and into a room. Which of course is in the basement. Apparently specific keywords unlock Enclave data stored on ED-E… something to keep in mind as you explore the Mojave with your favorite robot pal. Through this door is another supply closet, which is slightly more well-endowed with loot than the last one, as it includes a Toolbox and a First Aid Box. Give Davision the bad news and, if you killed two or fewer Nightkin, the mutant should honor its word and leave. Next Main storyline Initial quests Back in the Saddle Prev Fallout: New Vegas Guide. Also note the body of the Nightkin lying around. Your conversation with Davison will reveal that not all is right in this monster’s head, but avoid questioning Antler’s sentience and don’t suggest that Davison is insane. In the cubicle-filled room beyond you can find some desks and cabinets to loot, as well as some Employee Terminals which contain pointless workplace memos. Other Jul 5, 2015 @ 11:38pm My favorite is fast travel in old world blues. 000e5a8d RepconHQ02 REPCONN Office 2nd Floor. This place is crawling with “demons”, which, if you haven’t guessed already, are Nightkins… or Nightkin Masters, depending on your level. Follow the road to a checkpoint and under an overpass, beyond which you’ll find a sandbag barricade. Leave the storage closet and go through another doorway to the east, which is just a bit south of the storage closet. Other Instead, leave the room and return back upstairs and follow the hallway to the north back to the room you originally entered into. The main section of the basement contains the servers, meeting room, and staff room, with two corridors connecting them together. If approached from the south and choosing to go towards the traffic circle, a combination of five ghouls or glowing ones will be encountered, and an additional two when approaching the main entrance. If you want to sabotage the rockets, support the idea in dialogue then get him three boxes Sugar Bombs, which can be purchased from many merchants (including Cliff Briscoe in Novac). Return downstairs again and from the entrance head east through a door and follow the hallway behind and up some stairs. Fallout: New Vegas > General Discussions > Topic Details. Fallout New Vegas. Wonderful. His assembled followers are seeking some “far beyond”, but were interrupted when some “demons” arrived. Step inside the room and you’ll be pestered by a Ghoul named, Harland, a consummate survivor who has been living rough since the Nightkin arrived. Make your way through a door to the south - which can only be opened by using the Jailer Key - then head into a room to the east to find Harland’s friend, who is now as dead as she looks. 6. Other than that, they’re invisible until they attack, but the illusion isn’t perfect; you’ll be able to spot the distortion that gives them away. Loot the Footlockers by the beds for what paltry loot they have, then head down some stairs to the east. Now it's the heart of the Bright Brotherhood and their refuge. The igniting agent can be obtained from two places; first being from the Rocket Souvenirs you could find in Novac’s Dino Bite Gift Shop, which requires five of the trinkets. Before the war, the plant was managed by a corrupt executive who cut corners to save money, forcing employees to work overtime and when they quit, hired under-qualified, under-trained replacements. Talk to her and she’ll tell you about the nearby HELIOS One plant, the Brotherhood of Steel and NCR’s fight over the plant and her old days scavenging the REPCONN ruins. 0 0? Picking the massive facility apart became a source of revenue for many inhabitants living in the area, most importantly the settlers at Novac in the 23rd century. Take your favorite fandoms with you and never miss a beat. Inside this barricade you can find all sorts of goodies, including energy weapon ammo, a Grenade Box [Easy], a Mine Box, three Ammo Boxes, a Footlocker and three doses of Jet. This plasma rifle is located in the REPCONN Headquarters behind a very hard locked door and very hard locked terminal. Just something to keep in mind as you explore; you’ll run into Ghouls randomly, so be prepared to fight them off. map marker Still, the Nightkin Jailer is isolated and is nothing the Spiked Knuckles or Gobi can’t handle. Rarely, plasma defenders and laser RCWs can also be found on their corpses. To that end, remain diplomatic and he’ll ask you to look for one of his friends, who was captured by the Nightkin when they invaded. She’ll also sell you junk and repair your gear. Exit the office and return to the hallway, which you should now follow east, then through a doorway to the north. Turn to your left, and there should be a door near the furthest corner on the left. 9. The branch connects to the control room overlooking the launch chamber. Now when sending companions back to the lucky 38, they go back to the Repconn suite. He’s quite willing to deny all claims to the contrary, too, and will refer you to somebody named Jason. Fallout Wiki is a FANDOM Games Community. In fact, loot the dead Nightkin (including the Stealth Boy on the floor near its body) and Dead Ghoul in front of you. I need to get to the basement to confront the Nightkin. Someone should add this detail if possible. Kill all the Ghouls you find wandering around outside of the REPCONN Test Site (left), stopping to loot some valuables near some barricades (right). Oh, that? REPCONN test site checkpoint The basement consists of several interlocking hallways and rooms. The test site was abandoned after the Great War and left to the elements and prospectors for over two centuries, now irradiated and home to feral ghouls. Once here you’ll be pestered by a rather… non-Ghoulish looking man named Chris Haversam, who insists that he is, in fact, a Ghoul. The eastern wing contains the cafeteria on the upper floor and eventually leads to the assembly hall where rockets were prepared and checked for launch. People From balcony over the lobby head through a door to the west to find another locked door [Very Easy], beyond which is a supply closet full of uninspiring miscellaneous loot. NVAC+YUP+SR+4GB+Zan helps with most of it. Segments The REPCONN test site is a former rocket testing facility located almost directly west of Novac and just south of scorpion gulch. The Bright followers leaving for a better place. Doing the rounds here is a Nightkin Jailer, who is armed with the Jail Key you need to check on Harland’s friend… it’s also armed with an Incinerator to help it keep that key. If you want to avoid the Nightkin Jailer you can always sneak into the southern of the three rooms on the eastern end of the jail and loot a desk for a copy of the Jail Key. When you’re done scrounging for scraps, ascend a broken section of floor that forms a ramp to the next level, then make your way south-east to find a locked door [Very Easy]. REPCONN Headquarters - Upon entering the second floor, it's in the first room on the left on the far left desk. Instead, ask about Davison, tell it that you’re here on behalf of the Ghouls upstairs then offer to help locate the Stealth Boys they came here to plunder. REPCONN test site I get to the basement door, and am told I need a key to get to the launch facility. It's just a bit west of Novac, up in the mountains. Following a path to the left will reveal a hatch leading to the facility's basement. This is in relation to the quest that Davison attempts to send the Courier on if they decide to bend to the will of Antler, a, In the main lobby on the rocket suspended from the ceiling, the support cables are connected to the rocket and the ceiling by tiny. Yes, like in the movie Predator. name terminal entries Oookay… Ignore the Bright Follower Ghouls wandering around - they won’t talk to you anyways - and instead find Jason Bright, who is likely upstairs. After you’re done exploring the exterior of the building, head through the main doors to reach the REPCONN Research Labs. ... From the 188 Trading Post to REPCONN Headquarters Fallout: New Vegas. There are broken fences and some collapsed ground that will allow access onto the concrete walkway that leads to the main entrance. However, a disastrous radiation spill occurred, contaminating the area for decades and effectively weakening REPCONN's bargaining position. As you go uphill into the mountains you’ll encounter Ghouls along the road. The canyon leads down into the valley containing the test site. Fallout: New Vegas. Note: Do not move, touch, shoot or in any way disturb Antlers. Or used to be, I guess. Oh, and make sure your Pip-Boy light is off! 15.Talk to Chris Haversam to begin preparations for the rocket launch. Trophies. On that note, Nightkins are fairly potent foes, although most of the ones here will be using melee weapons, which mitigates their threat somewhat. Turn south and go down some stairs to find a door leading to the REPCONN Basement area. Once you read that terminal entry (which will grant you the note “Storage Room Safe”), pick the locked Safe on the wall [Average]. The guy doesn't tell you unless you go clear out the ghouls from the REPCONN facility or whatever they call it. Stuck in the middle are the residents of Nevada and the jewel in the desert; the city of New Vegas. The top level contains another administrative section and the office of Steve Reynolds, the launch facility project manager, complete with a safe and message from disappointed employees. Pick which one you want to go after, then ask him for a tip as to their location. Complete walkthrough of all the main quests and side quests, including faction quests and endings. It was taken over around 2279 by the Bright Brotherhood, seeking to return the remaining A3 rockets to functionality and make their "great journey" into space. https://fallout.fandom.com/wiki/REPCONN_test_site?oldid=3371579, According to a computer terminal in the basement of the facility, two shipments of Stealth Boys were received and sent back to the manufacturer. This tutorial shows you how to get the Q-35 Matter Modulator which is a unique plasma rifle in Fallout: New Vegas. The ground floor contains rigged shotguns, booby-trapped terminals, and bear traps. Go through the electronics-filled room beyond, stopping only to loot a Dead Ghoul along the way. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. This room doesn't contain any items (it does contain makeshift beds, which can proce *quite useful*), so proceed to the hallways southwest. Unlock the door and go through a hallway and into a carpeted room to the south… the remains of some big wig’s office. Chris Haversam will immediately approach the player character as they enter and direct them to Jason Bright. A resourceful Ghoul named Harland also has a request for you (right). Both levels contain a workbench. On a balcony over-looking the lobby you’ll find two Dead Ghouls with loot worth grabbing. Since their numbers include Glowing Ones, however, expect to catch some RADS… even if from proximity. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. This is the door to the storage room. The floors are separated by a chainlink fence, necessitating the use of adjacent stairwells. Stay out of the room Harland is in for now, as Harland will get jumpy if he thinks you’re trying to flush him out. If the Courier picks up or otherwise moves the brahmin skull named Antler while Davison is still there he will become hostile. As for the task at hand, ask if she has any thrust control modules and she’ll offer them up… for 500 Caps. The Easy locked door leads to the upper floor and a corridor that circumnavigates the upper floor. To fix this problem discover the test site location on the, In the office with two Stealth Boys in the locked safe, faded pictures of, On the administrator terminal, there is an email discussing the change of a generator room into a storage room. Though damaged by Novac scavengers, it was sturdy enough to be turned into an outer defensive position by the Bright Brotherhood ghouls, further enhanced with sandbags and a guard post just beyond the checkpoint to allow guards to rest and relax in between shifts. Get Davison to agree to leave once the Stealth Boys are located and it’ll agree, giving you Davison’s Key. REPCONN Basement¶ Head back down to the REPCONN Facility level, descend the metal stairs and reach the ground floor of the factory room. Convince him he’s not a Ghoul by succeeding at a [Speech 50] check or by using the Black Widow perk and he’ll threaten to sabotage the rockets. Either way, go to the viewing platform to witness the successful launch, or their demise. Investigate the RECPONN Administrator Terminal to learn the password to some generator room converted to a storage room; R3PC0N. When done, return to the entrance and head to the bathrooms north of the receptionist desk to find First Aid Boxes to loot, and through a locked door [Easy] to the north you’ll find some stairs. Before the war, the plant was managed by a corrupt executive who cut corners to save money, forcing employees to work overtime and when they quit, hired under-qualified, under-trained replacements. A Trophy Guide including detailed information (when necessary) about how to obtain all the game’s trophies. This will allow you to upgrade ED-E and complete the quest ED-E My Love without too much trouble, and will transition nicely into another lengthy questline shortly after HELIOS One. When you run out of north, go through a doorway to the west then follow the hallway beyond west, then north, until it ultimately terminates at locked door to the east [Easy]. Go back up to the top of the facility (the REPCONN Research Labs) and tell Jason Bright that the basement is clear. The other easy door simply leads to one of the main corridors, and the stairs on your south lead to the main entrance. Urgency is implied, but it’s not necessary - there’s no reason not to thoroughly explore the area before you meet your mysterious caller. #1. Through the middle door you’ll find some stairs leading down through another locked door [Easy] and to the lower part of this impromptu prison. This email also talks about a safe within the room and gives a password. The location consists of the remains of the pre-War REPCONN (Rocket Engineering Production Company of Nevada) Aerospace test plant, along with its landmark rocket launch dome. Talk to Jason Bright, who is nothing short of a cult leader. The launch observation platform is accessed from the research labs and contains the navigation console and launch control panel used to send rockets into space. The left-hand side leads directly to the storage room guarded by Harland, a trapped ghoul sharpshooter. This led me down an entirely new path of research, comparing a draft map of New Vegas to this list and to a list I found on the Nevada Bureau of Mines site, essentially determining the original inspiration for the New Vegas vaults, more or less. 7. Loot the Dead Ghoul on the ground then ransack a small side-room to the east to find a few Vending Machines and a Refrigerator. There’s also a Hunting Revolver near a skeleton on the floor next to the safe. What a dink. 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